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Virtual LimitLab

Development and testing of a virtual simulation for alcohol prevention among adolescents

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Virtual LimitLab

The research project consists of two phases. The aim of the first phase is to develop a German virtual party as a gamified simulation based on an already tested Danish prototype. The aim of the subsequent phase is to investigate to what extent the German virtual party simulation can strengthen adolescents' alcohol-related skills in dealing with social pressure from peers. 

Duration

2021-2022

Funding

Own funds and Stiftung Charité

Project lead / Project coordination

Student Assistant

Iasmina Iepan

student research assistant

Partners/collaborators

Mærsk Mc-Kinney Møller Institute, Embodied Systems for Robotics and Learning, University of Southern Denmark; Social Marketing @ Griffith, Griffith Business School, Griffith University, Brisbane, Australia

Publications

Dietrich, T., Guldager, J. D., Lyk, P., Vallentin-Holbech, L., Rundle-Thiele, S., Majgaard, G., & Stock, C. (2021). Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, 9, 185.


Prediger, C., Helmer, S. M., Hrynyschyn, R., & Stock, C. (2021). Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review. Adolescents, 1(2), 138-150.