Meta menu:

From here, you can access the Emergencies page, Contact Us page, Accessibility Settings, Language Selection, and Search page.

Open Menu

Virtual LimitLab

Development and testing of a virtual simulation for alcohol prevention among adolescents

You are here:

Virtual LimitLab

The research project consists of two phases. The aim of the first phase is to develop a German virtual party as a gamified simulation based on an already tested Danish prototype. The aim of the subsequent phase is to investigate to what extent the German virtual party simulation can strengthen adolescents' alcohol-related skills in dealing with social pressure from peers. 




Own funds and Stiftung Charité


Prediger, C., Hrynyschyn, R., Iepan, I., & Stock, C. (2022). Adolescents’ Perceptions of Gender Aspects in a Virtual-Reality-Based Alcohol-Prevention Tool: A Focus Group Study. International Journal of Environmental Research and Public Health, 19(9), 5265.

Stock, C., Prediger, C., Hrynyschyn, R., & Helmer, S.M. (2022). Schulische Alkoholprävention mittels Virtual Reality. Bundesgesundheitsblatt-Gesundheitsforschung-Gesundheitsschutz, 65, 823–828.

Dietrich, T., Guldager, J. D., Lyk, P., Vallentin-Holbech, L., Rundle-Thiele, S., Majgaard, G., & Stock, C. (2021). Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design. Frontiers in Public Health, 9, 185.

Prediger, C., Helmer, S. M., Hrynyschyn, R., & Stock, C. (2021). Virtual Reality-Based Alcohol Prevention in Adolescents: A Systematic Review. Adolescents, 1(2), 138-150.


Mærsk Mc-Kinney Møller Institute, Embodied Systems for Robotics and Learning, University of Southern Denmark; Social Marketing @ Griffith, Griffith Business School, Griffith University, Brisbane, Australia

Project lead / Project coordination